﻿using System;
namespace Mud.EmlenMudMain
{
  public interface IDynamicRoomDetails
  {
    System.Collections.Generic.List<CharacterData> CharactersInRoom { get; set; }
    System.Collections.Generic.List<ObjectData> ObjectsInRoom { get; set; }
    int CopperCoins { get; set; }
    int GoldCoins { get; set; }
    int LightingAmount { get; set; }
    int NumberOfPlayersInRoom { get; set; }
    System.Collections.Generic.Dictionary<string, ITrackData> Tracks { get; set; }
  }
}
